

This wasn’t too bad back when Tokens only cost 500k silver, but these days when they’re 3million+, it’s too high and results in far too much lost for f2p players to be expected to use. It makes people reluctant to sell anything at all because they’re losing far more than they would if they had a token. 5 slots still gives a big benefit to token users, while also allowing players to actually participate in a part of the game that is standard and expected in every MMO.ģ0% for f2p players is way too high. This is a restriction in place that seriously harms the game. It stops players from participating in the game properly without a token.
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In short, the above argument made by IMC in the blog post amounts to “Let’s ruin the game to stop others from ruining the game”.Ī full list of the current market for f2p: A new player tries to sell their first items on the market and immediately becomes extremely annoyed by these restrictions. Why? Because they learn everything they need to know in those first few hours. In fact, it takes just a few hours for the majority of players to quit.

The problem with this, as we can see from the Steamspy info, is that new players don’t play the game that long before quitting. A new character can not use the market until reaching Rank 2 AND being on an account over 1 week old. Not only this, but new players aren’t even able to use the market. If you don’t have players, you don’t have an economy. A high population with a slightly weakened economy is a far worse outcome than a low population anyway, because as we’re seeing right now, a low population means a bad economy anyway. Players that use RMT can be banned, players that quit the game due to terrible restrictions can not be solved. What you have done however is decrease the player population by harming retention with perversely overpowered restrictions. Furthermore, IMC argues that RMT harms the economy, however I argue that you haven’t actually stopped RMT, or even hindered it. If that’s not bad enough, you get a 30% tax on everything you sell without a token, making life even harder. I’m pretty sure that people at IMC believe it adds value to the Tokens and increases Token sales, mainly because you only get 1 market slot without a token and you get 10 with one. Why do the market restrictions exist? You say because of bots, but I don’t entirely accept that answer. They’re so strong in fact it makes the game impossible to play without getting a token, which, for the average player, is not possible because of the market restrictions. The market restrictions in ToS are really, really, really strong. So let’s totally have a friendly and civil discussion about that. Ok IMC, some of your staff have expressed agreement a few times now that the market restrictions are a problem and changes need to happen.
